As I'll soon get a 32 inches CRT HDTV to play RB3 on the x360, I thought about using my good old Jasper 16MB for emulators, and it's a mess...
All emulators aren't compatible with eg. booting from FAT32 sda1 disk, and even mines aren't always working nicely!
In the mean time I uploaded all non-tainted files and releases I had on my HDD to my personal file repository at: http://sfx.gligli.free.fr/ (xbins, CPU/ GPU docs, asm reverse engineering helpers, ...).
Long story short, here's what I want to do with libxenon and emulators / tools / ... :
- Update the toolchain to the most recent GCC / binutils that works at least better: (since 4.7.1, there was huge improvements in link-time optimisation / instruction scheduling and inlining, plus in overall speed of generated code and compiler itself). I think many emulators, with a bit of maybe adding attributes and volatileness, will work way faster!
- Iron-out some typical bugs / inconsistensies in all emulators, and switch some from the GX-style GUI to ZLX (which is kind-of crude, but as most emulators options on fixed hardware tend to be only configurable in compatibility and graphic improvements, I think it's the best option for gaming-oriented emulators).
- Some improvements in libxenon itself, eg: SD video modes tend to have an overscan which makes them impratical, weird default settings, adding a bit more configurability in the drivers for some peripherals, updating libraries, ...
- Properly release nullDC-360. I just put the most recent binary from back-then on my file repo. It works but it's really not configurable besides loading an iso (pro-tip: SoulCalibur works great :)
- Releasing a binary libxenon distro with all emulators, and ZLX browser as startup app.
After that, I have a weird idea which might make even official games way better on the console itself, so stay tuned! :)